Overview

This is an extended war report for the war 28685 between Minervan Vanguard and Torn Community Garden. Data is presented from the side of Torn Community Garden. Link to the official war report can be found HERE.

Rewards

War outcome for your faction: Victory
Total hits done: 1317
War hits: 1128
Non war hits: 189
Total respect earned: 6070.9
Members contributed: 27/28


Rewards for your faction:

Name Amount Price
Melee Cache 5 672.16 M
Medium Arms Cache 2 374.3 M

Earnings from caches: 1.05 B
Total earnings: 1.05 B1

1prices are based on market value or approximate trader prices if market value is unavaliable.

War Preparation

NOTE: Faction Xanax might be different from Prep Xanax due to how personal stats are calculated. In this case, Faction Xanax is more accurate.

Members who did not stack energy before war:

Members who overdosed during war preparations (but could still have stacked):

Members who most likely stacked energy before war (or just used lots of xanax):

Fighting summary

Top 5

Top 5 by overall contribution %
Name Contribution
Merle-DicksIn 10.93
ScatterBean 9.64
Benedicc 8.20
RipleyWolf 7.06
Darnclip 6.07
Top 5 by War hits
Name War_Hits
Merle-DicksIn 133
Benedicc 107
ScatterBean 107
RipleyWolf 82
Darnclip 78
Top 5 by Non War hits
Name Non_War_Hits
ThePickles 25
Mystic_Music 24
Supreme_ 23
ScatterBean 20
solty 13
Top 5 by Total hits
Name Total_Hits
Merle-DicksIn 144
ScatterBean 127
Benedicc 108
RipleyWolf 93
Darnclip 80
Top 5 by Assists
Name Assists
25mg-brenadryl 5
Merle-DicksIn 4
RipleyWolf 4
ScatterBean 3
BillTheImpaler 3

Chain savers - List of people who saved the chain with less than 60 seconds remaining.

## [1] "Friendly chain savers:"
Saver Chain Time remaining
RipleyWolf 224 60
RipleyWolf 222 34
Blazinowl 205 46
RipleyWolf 202 11
RipleyWolf 196 32
EYJL 195 54
RipleyWolf 191 55
RipleyWolf 189 58
EYJL 185 60
EYJL 183 45
RipleyWolf 181 42
Harleequiin 172 57
Merle-DicksIn 168 7
RipleyWolf 165 57
RipleyWolf 164 34
RipleyWolf 158 51
cutt 149 51
RipleyWolf 145 30
ScatterBean 137 39
RipleyWolf 135 8
ScatterBean 124 48
ScatterBean 123 37
Mystic_Music 117 31
EYJL 115 52
ScatterBean 109 42
RipleyWolf 107 25
RipleyWolf 105 15
RipleyWolf 104 21
Mystic_Music 93 59
Benedicc 85 4
Jannerboy 84 21
25mg-brenadryl 80 12
Jannerboy 80 45
cutt 67 54
cutt 66 47
cutt 62 57
cutt 61 51
cutt 59 57
RipleyWolf 57 59
cutt 56 54
cutt 55 36
cutt 52 52
EYJL 51 19
cutt 51 57
cutt 45 43
cutt 44 56
cutt 43 55
cutt 40 56
cutt 38 53
ScatterBean 37 57
cutt 33 53
cutt 29 57
cutt 28 57
cutt 27 56
## [1] "Enemy chain savers:"
Saver Chain Time remaining
Smudger 72 45
Smudger 47 38
Smudger 43 49
Talitha 42 57
GTechie 39 53
Smudger 37 42
Smudger 27 47

Visual summary

Only including members with non-zero contribution

Respect

Respect earned by each member.1
Total respect earned: 6070.9
Total respect lost: 467.65
Net respect change: 5603.252
Average respect earned per attack: 4.05

1Chain bonuses are ignored in per-member contributions.
2Respect lost will be 0 if using non-faction API key.

War Score

Looking at war score gained and lost by each member.
The calculations IGNORE chain bonuses in order to better reflect actual contribution rather than landing a lucky hit
Total score earned: 4898.35
Total score lost: 1484.481
Median net score per member: 104.322

1Score lost will be 0 if using non-faction API key.
2Using median instead of mean to avoid extreme values skewing the metric.

Slackers

Members who did not meet 1% contribution cutoff
Name Contribution
JaxieBear 0.76
Happymeal 0.53
MirandaWarning 0.46
FogBorne 0.38
MrLuther 0.00

Energy

Summary of who wasted the most energy and who cost the enemy the most energy.
Calculated by adding up Losses (and Stalemates, Defends, Escapes, Interrupts) and Defends, the multiplying the number by 25.
E_Wasted means the member spent X energy on attacks that failed.
E_Stolen means X energy was wasted by the enemy on attacking the member unsuccessfully.
You might want to take a closer look at members with high E_Wasted values and remind them to pick fights they can win!

1 These numbers will be 0 if you are using an API key WITHOUT faction access.

Full table

Full table with filters and search

Extra details

Xanax and refill usage

Xanax and Energy refill usage during the war.

Total Xanax used: 23
Xanax costs: 19.11 M
Total Refills used: 6
Refill costs: 4.69 M

Drug cost in plot is in millions.

Booster and can usage

Energy can and Booster usage during the war.

Total Boosters used: 2
Booster costs: 25.35 M
Total Cans used: 1
Can costs: 1.91 M

All Boosters are assumed to be FHCs and Can price is set to average market value for ALL cans.

Booster cost in plot is in 10s of millions.

Armory usage (BETA)

This is a summary of Armory usage during the preparation and war period.
It can be useful for getting a good idea of how much consumables were used during the war in total.

1 This section will be empty if you are using an API key WITHOUT faction access.

During preparation

## [1] "Preparation Armory usage:"
## [1] "Preparation usage totals:"
## [1] "Only showing consumables"

During war

## [1] "War Armory usage:"
## [1] "War usage totals:"
## [1] "Only showing consumables"

Activity

Member activity during the war in hours.

## [1] "Correlation between activity and contribution:"
## [1] 0.66

Hospital

Summary of times hospitalized during the war

Full table

AI summary (BETA)

This is an experimental portion of the report - an overview of the war generated by AI.
When looking at this section, keep that in mind and take the results with a grain of salt.
Before taking any actions that might impact faction members mentioned in this summary, double-check that there are no mistakes or missed key details.

Here is a summary of the combat data provided:

Overall Faction Performance

The faction demonstrates a reasonably good performance overall. A large proportion of members have non-zero war hits, indicating active participation. The faction also has a good proportion of members with a positive Net_Score, meaning that more members gained score than lost. E_Wasted values seem reasonable. A number of members had great performance with high war hits, activity, and fair fight scores.

Areas for Improvement

  1. Target Selection: Some members exhibit high Lost counts, indicating poor target selection or difficulty in securing hits.
  2. Reduce E_Wasted: While not excessively high overall, there's room to improve efficiency in attacks to reduce wasted energy.

Individual Highlights: Positive

  • Merle-DicksIn: Demonstrated high activity (3.942 hours), and War_Hits (133), resulting in a high Net_Score (482.12). They also had a retaliate.
  • ScatterBean: Displayed a very high activity (8.612 hours), and War_Hits (107) and net score (406.53).
  • Benedicc: Had a good score (332.91), and a high War_Hits (107).
  • RipleyWolf: Showed high activity (9.116 hours) and a high Net_Score (436.76).

Individual Highlights: Negative

  • Happymeal: Had a very low FairFight score (1.77), high E_Wasted (100), and negative Net_Score (-17.67).
  • FogBorne: Had a very low FairFight score (1.07), and a negative Net_Score (-64.73).
  • MrLuther: Had zero hits and a negative net score.

Additional Observations

  • Chapelle: Stands out with a high Lost count (17) compared to their War_Hits (33), indicating potential issues with target selection.